Saturday, August 8, 2009
Why, it's our good old friend Seal of Righteousness.
The old standby that we use from levels 1-19, until we get this underachiever.
Turns out that it, along with some undocumented double procs, has been performing a lot better than SoC, our supposed PvP seal, but of course, the wankers on the forums can't have Ret performing good on any level. Oh no.
So, the cynic in me is taking bets as to how long it will take because Ghostcrawler kowtows to the cryers in the Damage Dealing Forums and gets it nerfed.
The idealist in me, who is finding himself more embarrassed with each wrong guess, still hopes that allowing us to use Righteousness in PvP was intended, as we no longer have Martyr.
We'll wait and see... in the meantime, I need to get a 3s team started. I want to try and see what all the hubbub is about.
Thursday, August 6, 2009
Wednesday, however, it was more stable and we were able to complete the first challenge in Trial of the Crusader.
As for pvp... I think I'm gonna wait until my other paladin is 80, so I can move Dallanna to full time Ret pvp and the other to PvE, before I try stepping into the arena again, but I'm going to try 3s and hope to get some of that sweet new Robocop pally gear they got there.
Tuesday, August 4, 2009
...looks like you and I are in it for the long haul.
And you? Stay in the corner and keep that dunce cap on!
Side-note: I don't acknowledge the existence of the Horde 'paladin' versions. Why? They're not real paladins.
Monday, July 27, 2009
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
Ain't this just a damp squib for Rets?
Sunday, June 21, 2009
Da, ye were an odd one.
Not once did I hear ye raise yer hand or voice in anger against me, mum, or me brothers. Well... mum woulda kicked yer ass if ye did, but that's beside the point....
Ye were patient as the mountains when it came to bein' a parent, considerin' how much trouble we all got in when we were kids.
Ye were supportive of me covertin' to the Lightsworn and my choice to become a paladin all those years ago.
We didn' speak much, but then again, we didn' need to. Every time ye smiled at me when I did something great spoke volumes.... and whenever I got in trouble, that stern and disappointed look ye gave me made me want to hide meself under Blackrock Mountain.... which, ironically, that was one of the secrets to being a parent, which ye told me when I had me first boy.
I'll always be grateful.
Here's to ye, Da...
...ye sneaky bastard.
*Chug, chug, chug, thud.*
And because I'm a sucker for small animals...
see more Lolcats and funny pictures
Sunday, May 31, 2009
Nomihoudai (Which, oddly enough, means "All you can drink" in Japanese.) from Spinebreaker said:
The premise of the OP just won't fly on these forums. No one here is interested in making ret balanced.
For 4 years all classes have had the benefit of ret being the village idiot--the one everyone could look down on and feel better about themselves. "Hey, at least I'm not a ret paladin!" was a comforting thought. At least in BC some raids would bring one ret paladin in order to keep up a holy paladin's judgment through CS.
Look at posts on paladin forums before 3.0. At the same time that rets were told they should never be able to do anything resembling half-decent damage, they would also be told that they were OP because of the devil's trifecta of plate, bubble, and heals. Unlike most paladin lore (including outside WoW), paladins were considered to be a healer worse than priests that sometimes did other stuff, due in large part to their status in vanilla WoW.
Now that paladins can put out good damage (although as one who used to play one, I wish the combat system wasn't so whack-a-mole simple), those classes feel threatened. Suddenly they have to develop strategies around rets in pvp. Comps with rets aren't horrible. Rets aren't a waste of a raid slot. They actually need to compete with what used to be the kid they got their lunch money from.
No one here wants a balanced ret paladin. They want their punching bag back. They need someone they can look down on. They don't want to have to look up arena ratings or check gem slots in order to put someone down. Even if you do everything right, in the end you still are a ret paladin, and that alone must mean "you are a face-rolling no-skill baddie."
Welcome to the forums. Enjoy your stay. Nerf your class, buff mine.
That is all.
Watch this video and recommend the song for those that are making a bigger deal out of this than it really is.
I'd embed it, but it was disabled upon request of the holder, so, yeah. It's not a Rickroll.
Friday, May 29, 2009
On my warrior, who had just dinged 41 and was happily going about her business leveing in the Badlands, needed to break some Earth Elementals for a quest. What should she find by an 80 BElf mage farming them, most likely for Elemental Earths and vendor trash, as well as the mineral veins there.
Hoping not to cause any trouble, I go about, and away from him, killing the other elementals, hoping to get my quest items before he notices.
No such luck. He ganks me and figuring that I was not my main, and thought I'd just go away.
Wrong on his part.
I get my paladin, bring her to Badlands, and counter-gank him. I wait for him to spawn, only to find him going back to farming. I tell him /shoo. Letting him know that I want this place only for a bit, so I can finish my quest.
This poor individual must not have understood very well, for I had to kill him nine more times before he got the message that I wanted him out of there so my warrior could finish her quest.
Now, the mage has the place all to hiself to farm his twisted heart's content.
Moral of the Story? Be careful whom you gank. It might be someone's epic'd out alt.
Saturday, May 23, 2009
And look what happens.
From MMO Champion:
- The bonus damage from spell power on the Druid ability Thorns has been reduced by half.
- The bonus damage from spell power on the Paladin ability Retribution Aura has been reduced by half. The threat generated by that damage has been doubled per point of damage to keep the threat generation about equal to before.
Worse yet, is the crab's response:
Both Thorns and Ret Aura scale with spellpower, which is not in abundance on tanks. On the other hand, on level 80 classes with spell power they could hit an attacker for 1000 or more damage per hit of just passive damage that doesn't even requrie a button press. That's pretty generous.
Greg. If ret aura were to hit anything back for 1k, the RET paladin would need to have around 3500-4000 spell power to hit that hard!
Do you even think these things through?!
Can someone give me a facepalm of epic proportions?
Sunday, May 3, 2009
It was a movie made on the Chinese Servers and despite the fact we oft see Chinese players maligned as nothing more than gold farmers, hackers, and what have you, there are legitimate and honest players over there who also share the same sentiments as those of us over here.
It also should be pointed out that they are still able to play the game, somehow, while under the strict and oppresive hand of the Communist Government and much of Lich King had to be changed in order to meet their standards.
Either way, here's hoping the honest Chinese players get their fair share of the good stuff, as Lich King is still not available in China at the moment.
Tuesday, April 28, 2009
Tuesday, April 21, 2009
I thought so.
The main cause of this stink was made when Exorcism was made available to be used on all targets, players and non-undead NPCs. This was meant to off-set the nerfed Judgment of Blood/Martyr and buffed Seal of Blood/Martyr and make up the difference from the damage lost.
However, when pvp came into the picture, the same cycle of nerf calling by the rabid animals that wish us ill reached a fever pitch. And when 3.1.1 hits, the developers cave in to forum QQ, again, and make it unable to be used on players.
I'm of two minds on this, well, three actually.
There was absolutely no documentation of this. So, either it can identified as a stealth nerf or an 'undocumented patch note'. Infuriating. As I was hoping to start an arena team this season and hopefully get some real pvp gear instead of the blue honor gear or WG gear, while nice, just doesn't do it for me.
It does not affect PvE. A very good thing for raiders.
Ghostcrawler's responses... first the sticky he's posted in the Damage Dealing forums: And in a self-fulfilling prophecy, I'm gonna dissect each and every statement in the magenta below.
We made a change in the 3.1.1 patch to prevent Exorcism from being used on players. We didn’t announce this change ahead of time because we were trying to get the tooltip changed at the same time to reduce confusion. We still plan on getting the tooltip updated ASAP. Exorcism’s use in PvE has not changed at this time.
Well, Greg, if you didn't want us to use it in PvP, perhaps you should have made that clear in the first place? Maybe? Instead, you've given Pvp rets a juicy steak to compensate for the damage nerf they got, only to take it away after they got a bite. Real smooth there, buddy.
Going with a “not on players” solution is not ideal and we will be re-designing how the ability works in a future patch (the plan is sooner rather than later). We don’t like for PvE and PvP mechanics to work differently when we can avoid it. We also don’t like for a major damaging ability to be excluded from the PvP game. However, we thought this had become a balance issue serious enough to address at this time.
Warlocks and Curse of Doom say 'Hi', but I kid the heretics. If it's not ideal, then why did you run it through anyway? Wasn't the PTR the point of trying to prevent these kinds of Knee jerk reactions that paladins have been known to endure before? As for when it works, I'll take that as the classic 'Soon' that Blizzard is known for. Pardon my cynicism Greg, but I'm not going to get my hopes up.
We shifted around paladin damage for 3.1 trying to increase sustained damage while reducing burst damage. Unfortunately, the Exorcism change did the opposite. Instead of stealing a GCD from a paladin, it actually gave them an extra one. A Retribution paladin could use Exorcism to cause damage while closing to melee and then be ready to go with their melee damage attacks. (Exorcism of course is not limited to Ret paladins either.) We changed the way paladins do damage for Lich King, so while it is unfortunate (and we accept full blame), it also isn’t too surprising that it is taking some effort to get their damage in the right place.
I will admit, I did like the idea of a higher sustain damage in the form of a harder hitting Seal of the Martyr. However, when you, in the same motion, nerf Rightous Vengeance, the only DoT that we have, it's kinda hard to take what you're saying at face value anymore.
Also, the reason why Exorcism gave them an extra GCD was because it was meant to compensate for the nerf to the Judgement of the Martyr damage, also because no one in their right mind would use Command for PvP anymore.
And while it is nice that you're actually owning up to your mistakes, like when you said you kept Ret gimped on purpose (jerk), the paladin player base is not in any position to do anything to the developers. You can keep doing what you're doing, apologize, then continue to hurt the class under the auspicies of balance and we can do nothing about it.
In the same patch where we remove the “not on players” limitation for Exorcism, we are going to change the way paladins do damage so that their normal combat moves have more depth to them instead of just using abilities every time they finish their cooldown. This should make causing damage as a paladin more interesting and also less bursty. While we have some ideas on how to accomplish that, if you have suggestions or your own ideas about how this could work, this would be a good time to share them. (As examples of abilities you don’t just use whenever their cooldown has finished, you might look at Conflagrate, Brain Freeze, Rip, Overpower or Arcane Blast.) We do request that you don’t fill the forums with posts of limited content or insight about how you don’t like to be nerfed. Nobody does.
So, will this supposed change happen when we're going to try and save Malfurion Stormrage from the Emerald Dream in the next expansion and let us languish for the rest of the expansion while Warriors, with Juggernaught, run around unchecked like they did for most of BC?
I'm all for giving ret paladins more depth in their combat system, but what you say and what you do are two different things, Greg. You've refused to give paladins a method to close the distance, interrupt casters (And no, HoJ does not count), put pressure on healers, and now you've nerfed our burst. Your actions speak as though you listen to the mobocracy, who'd rather they put us back to Vanilla, where all was could do was Judge, re-seal for 30 seconds, and pray for SoC procs.
And 'Since you have some ideas'? That doesn't sound encouraging at all for those of us who want to pvp competitively this season.
And just so you know, the FCFS rotation was something you could have easily fixed, but have not. I hate FCFS. I loathe it with a passion. Yet, it's the only way I can barely scrape by a measley 3600 dps at best, when Arms warriors are pulling over 5k. You want advice? Give us a smoother rotation.
Finally, what? Nobody likes being nerfed or nobody likes seeing the forums full of anecdotes about being nerfed? Hate to break this to, ya, Greg, but you should have thought of that BEFORE you turned the 'off' switch on Exorcism working on other players.
It is always a judgment call about when a fix (a buff or a nerf) can’t wait. Some things we can’t change easily in hotfixes or small patches, and some things we consider too risky for technical reasons or for their potential effects on the game.
Oho, I see what you did there. And yet, whenever it comes to hotfix nerfs, Paladins have by and far come along as the most abused when it comes to this. It's happened in the betas, when our unwieldly Strike system got changed to an even worse Seal-Judge-Seal system. It happened in 2.0 when the kids cried about actually being killed by paladins after getting Crusader Strike back and you nerfed it in a hotfix. And you've done so in 3.0 and now here.
GC repsonds in a different thread:
When players get nerfed and they feel it is an unfair nerf (which honestly is a good deal of the time), they tend to blame QQ from the community. It's a practice as old as multiplayer gaming itself. The players are not always wrong when they sense a balance problem, and they aren't always right either (from our point-of-view anyway -- all of this is subjective to some extent). When we see an issue that gets raised, we talk about it and test it ourselves. This wasn't a problem that was hard to see in our minds. Yes we should have fixed it before 3.1 went out. I could say that about every change we have made since 3.1 went out, up to and including all of the Ulduar balance tweaks.
So, with this, you're basically admitting that forum QQ is what governs who gets nerfed? Excellent! Now I can get Mass Dispell nerfed, since it's clearly overpowered! Seriously, Greg, if you know that it was going to be a problem, then why even putting it forward in the first place? Or better yet, make a point to say that Exorcims could only be used in PvE so as to stave off the crying, unwashed masses?!
PvP is monumentally difficult to balance. WoW's PvP game has not been perfectly balanced before, and is not balanced now. But that does not mean we throw up our hands and give up on it. We have solved some nasty problems over the years and created some new ones. Such is the nature of MMO game design. We try and learn from our mistakes and move on.
And yet, whenever there are people crying about overpowered class or abilities, perceived or otherwise, it's usually paladins that get hurt the most. Especially Ret paladins. Remember when Holy paladins got nerfed in season 2? That hurt Ret paladins as well. It seems that a lot of our problems stems from Holy paladins. If you want to learn from your mistakes, then don't listen to recently dinged 80s in greens and blues going into PvP for the first time instead of the players that actually have a clue!
We do internal tests and we do invite players to participate (voluntarily mind you) on betas or the PTR. That in no way can substitute for what happens when 12 million players get their hands on the game and begin playing. Good companies try not to make mistakes. Great companies admit when they make mistakes and take steps to fix them. Even greater companies I suppose never make mistakes, but I don't know any of those.
Oh, come on. You seriously can't expect me to believe that when you had people on the PTR testing Exorcism that people wouldn't cry about this on live. Considering past experience with the paladin class as a whole, you have to realize that the unwashed masses LOVE singling out this class, since the beginning of WoW.
We were supposed to be the two-handed hammer wielding orc smashing champions of justice for the Alliance and instead was relegated to a priest in plate because Tigole and Furor had their Wheaties pissed on while they were in EQ. And finally, after Tigole leaves and Kalgan gone elsewhere, we had hopes that maybe the class could finally be on the way to being completely fixed out this crap happening again. It seems that my faith in your, GC, has been misplaced.
Part of why I posted that was because we knew a lot of players were discussing it. We were discussing it. I figured if I said outright "Hey, this may be a problem," maybe paladins wouldn't feel like it came out of nowhere when and if we made a change. That post was emphatically not an attempt to say "Don't worry, you can relax, we won't nerf it." Furthermore, we did find a way to nerf it in PvP without affecting PvE. It's not a particularly pretty way from our POV, but it solved the problem.
They weren't discussing it at all. They were crying and calling for nerfs. And no, it didn't solve the problem at all. All you did was give PvP ret paladins a nerf. You've nerfed Judgment of Martyr, effectively taking down 40% of the burst damage, which is all we got really. So, no, until you can bring the amount of damage back up to pre3.1.1 levels, this is not solved at all.
As I said, it is always going to be subjective to some degree. In our shoes, some of you may have made a different decision. I can appreciate that many paladins believe in their heart that it (and they) were not overpowered and that other classes were just out to get them. We have to do what we think is right for WoW, and you are probably not going to agree with every change, or perhaps even many of them.
Considering how much ridicule that paladins had to endure, the old ZG doll?, the lower Hearthstone Cooldown on Lawbringer?, how can you blame us? The game that you established gave people ideas that paladins shouldn't be doing damage and when you finally did something different, people cried that something they thought that shouldn't be killing them, established by you, Greg, they gripe and moan as though the world was being turned upside down.
That’s fair. To some extent you’re saying “Even more communication would be even better,” which I don’t deny. Making that work is challenging, but we can consider new options. Maybe we treat the PTR forum more like the Beta forums, in which we restricted posting, but because the pool was smaller, it was a lot easier for us to discuss every single issue that came up. I have no idea if that is technically feasible – I’m just brainstorming ways so that players feel like their issues are heard without me or other blues having to supply posts (and often more than one) to every single thread. We could hire a thousand more people and still not be able to discuss every issue with the detail and depth that the community would probably opt for, given the choice.
An ounce of preventing is worth a pound of cure. The prevention? Just let Exorcism be PvE only in the first place. Would it have been ideal? Of course not, since PvP rets would have wanted that extra damage. However, it would have been a much better alternative than seeing another patch with ANOTHER Stealth Nerf when people are crying that a class they've ridiculed with impunity.
What arbitrary silliness.
Bet you regret that stupid 'To the ground' statement now. If you don't, you should. It's about as funny as the stupid jokes your 7 year old niece or nephew say and you laugh out of consideration for their delicate feelings. We're adults here, Greg. So knock it off.
Tuesday, April 14, 2009
Monday, April 6, 2009
I'd like to contribute something to the blogoshpere about the paladin class and everything, but I can't help but feel that whatever I have in mind has already been taken care of by someone... for example...
Josh, Ferraro, Tim and Peregrine have got Ret taken care of present it in much more satisfactoy manner with proper information.
Saha and Megan, when she does post about Holy pallies, are more than adequate and it's a double whammy against me because the last time I willingly specced Holy was back in May of 2006. And when/if I did spec it afterwards, it was for the now deceased shoackadin spec.
Honor's Code does a great job in taking care of Prot spec, and the fact that I'm not prot at the moment, but may be when 3.1 hits, is not as up on the list as I would like it to be. Also, there's another blog out there that has to do with Prot.
...the only problem?
HE'S GOT MY BLOG NAME TOO! D:
As a side note, Rohan gets a special mention for being the first Paladin Blog, aside from the now defunct Paladin Sucks, that I've read. Not to mention that BoK pretty much covers all facets of the paladin class, even the parts with which I don't agree with, but hey, can't please 'em all.
And with that, I leave you with the smattering of Lewis Carrol's insanity.
Wednesday, February 25, 2009
Here, in this thread, Grendalsh gives the new user a detailed guide via youtube on how to get the most number of buttons.
For the sake of clarity, I figured I'd help things along and create a diagram of what he basically has done.
Additional Note: The red button is used for Esc.
Notice how 1-9 are done in a square formation and that the last three buttons are put in the outside column? This leaves the three buttons on the right for the different states which would make four sets of twelve buttons. If you need that many, at any rate.
It should be noted that until I got this formation, I was always using my left hand's thumb for the jump button (0 on the diagram), and had assigned 1-5 on the red button and the rocker switch. However, I was still using keys 2,3,4, and 8 like I would the usual manner, but it would take up needed buttons. With this set up, it's easier to keep the keys you need to much closer reach. Though, relearning the muscle memory's gonna be a pain.
Next post, I'll show what I use for my UI, in hopes that maybe someone can get an idea inadvertently and improve on what they have.
Monday, February 16, 2009
Sunday, February 15, 2009
Monday, February 9, 2009
All I can say is; It's about freakin' time! Granted, it is a slight nerf to Ret PvP, but that's nothing new.
•Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
Boo. But on the flip side, you can't dispel it or spell steal it. Screw you, mages!
• Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
Can we get an additional affect to this talent instead of a mere crit increase? We got enough of those already in the tree.
• Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
I haven't been Holy since May of 2006. Every other time since then has been for the sake of the old Shockadin spec. But I digress. Why does it take so long for typos to get fixed?!
• Glyph of Seal of Righteousness - Increases the damage done by Seal of Righteousness by 10%. (Old - Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
Grats, Holy Pallies. Grinding is not so boring anymore! :D
Friday, February 6, 2009
Thursday, February 5, 2009
Tuesday, February 3, 2009
Evidently, warlocks can dish it out, but they can't take it.
And besides, the fact that it's in german adds to the cool factor in my book, as I often sing in german. :p
Wednesday, January 28, 2009
So, to show my nerdiness, I tell you that Dallanna is 126 years old, which is roughly middle aged for dwarves. Which is appropriate considering she just achieved the Elder title!
/Weird Al's 'White and Nerdy'.
Friday, January 23, 2009
Saturday, January 17, 2009
Wherein you, the higher character (in this case, I was on my 38 female dwarf rogue, to be showcased in a later post) ganks a grayed out player, but soon afterwards, feels bad for doing such a thing to them.
Do you experience this?
Thursday, January 15, 2009
Many thanks to mah brother who alerted me to it's availability.
See? Families are good for something! :D
For those who know, you notice my list of links to other blogs? Anyone got any idea why one of them refuses to update on the list, when it has been updated on the actual site? The last thing I want to do is say that the person isn't updating when they are.
* Glyph of Turn Evil now also increases the cooldown of the spell by 8 sec.
Well done, Warlocks. Instead of trying to focus on fixing the weaknesses of your class, your incessant whining and bitching have only lead to the nerfing of other classes that never called for it.
And no, I don't care how terribly you're doing in PvP right now. Being continually chain feared has earned you no sympathy at all from me ever since I started playing this game. Only now, when you know what it's like to be chain feared, things are balanced. But we can't have that now, can we?
Remember the Life Tap nerf? You guys bitched about it until it was reverted. Seriously, when will you babies be happy? Until you have absolutely no weaknesses at all?
Sunday, January 4, 2009
As I wait for the next hour to get onto my server, I figure I may as well get to this instead of playing Space Invaders Extreme on my DS or Guitar Hero 3 on my PS2.
A battle cry is meant for a group, hero, army, etc, to improve morale. To bring a sense of unity when battle comes.
In the game, as we all know, whether we like it or not, the battle cry of the Horde is, predictably, 'For the Horde.'
Naturally, the junior hordelings will often scream this at the top of their lungs to show their exuberance for the bad guys (See the Spoiler Filled Wrath Gate Scenes and subsequent fight). I find it annoying, though, I can hardly blame them. When you want to rally your side to courage in actual warfare, you need something simple and effective to achieve the desired affect.
To expand a bit, 'For the Horde' is not as powerful as it once was. After all, after Wrath Gate, it should be noted that there are many Horde that would consider their kinsmen with much more suspicion. Furthermore, the only people that would say 'For the Horde' are orcs. The typical non-orc Horde member doesn't have the same history with it, since it dates back to, and is more related to, the Old Horde. (which, if recent events are to be believe, don't really differentiates itself from the so-called New Horde. The new Plague? Repeated attacks on Dalaran Mages? Poisoning Alliance Citizens? The list goes on.)
This goes double for the Forsaken and Blood Elves, who merely see the Horde as a means to an end, survival, not a means of friendship, since there's still bad blood between the BElves and Orcs since the latter was responsible for much razing of the forests of Silvermoon and considering how long these elves live, they don't forget things like that easily. Also, Forsaken are just a step above being a slave of the Lich King, by virtue of the fact the only thing that differentiated a Scourge from Forsaken was that the former wants to kill everything living, while the latter want to kill the undead AND everything living.
The only exception to this is the 'good' Forsaken that steals a precious gem from Sylvannas for the sake of preventing unleashing an ancient evil, but are hunted down and killed by Varimathras' decree. If there were more examples of these 'noble' Forsaken, who don't let the little fact that they're dead interfere with what they've always believed to be right and wrong, I would be a lot more sympathetic to their cause. In fact, I wish there were more of them, then I'd probably roll one instead of the usual “GRR! I R ANGRY! I H8 TEH LIVIN'!” archetypes you usually see.
But I digress...
The Alliance needs a battle cry. So, instead of going through the many possible ones that won't work, let's go through the one that will. (In my opinion.)
Yes, Anduin Lothar. The Lion of Stormwind. The Hero of the First and Second Wars. The man whom the child-prince of Stormwind is named after.
But wait, you say, wasn't Lothar human? A man who has never seen the forests of Ashenvale, the fields of Argus, or the halls of Gnomeregan?
Certainly! Because he had no home to call his own. True, he was part of the Brotherhood of the Horse, based in Stormwind before it was burned to the ground; however, the fact that he had no home to call his own was the very reason why he was chosen as the grand commander of the Alliance of the Second War.
Before the Grand Alliance came to be, the leaders of the Human nations were suspicious of each other for various reasons and felt to put a single person from any of these nations would put some political pressure on the others. King Terenas Menethil, however, seeing these petty squabbles, knew that unless they had a man that could lead them, while ensuring that there wouldn't be a civil war afterwards, wisely chose Lothar.
It makes sense for all the races of the Alliance to use his name as a war cry. He fought for the homes, the lands, and the lives of his people, since he gave all of himself for that and, sadly, never got the chance to see the fruit of his labors after being killed in a trap by the cowardly Doomhammer.
The Draenei and the Gnomes, without a home to call their own, can relate to Lothar, as he was one like them.
The humans can relate to him easily, by the fact their prince is named after him and his statue still stands in defiance in the Blasted Lands, pointing his sword to Blackrock Mountain.
The Dwarves also have an understanding of Lothar's character, since many of them fought beside them in the Second War, especially the Wildhammer clan, so they can vouch of him to Bronzebeard.
The Night Elves, though not losing as much as the Draenei and Gnomes have, can still relate to him, as their lands have been lost and are being stolen by, not only aggressive and savage orcs, but worgen, satyr, cultists, and naga as well.
So, there you have it, folks.
Or, if you're feeling sassy; F*** the Whorde.